Saturday, June 23, 2012

ARCH1101 Arguelles-Ling Experiment Three

Approved: Permission to submit on Sunday 24 June 2012, 21:00.

THE ARCHITECTURE OF POWER
Mention of the word "power" conjures up images of who's on top and who's at the bottom. Those images are present in this project but there are also others which subvert this dichotomy and propose and more inter-relational stance, as exemplified by the "dining table." The mashup of the two companies, Facebook and Take Two interactive indicate moments of questioning their prominence, even eminence, in their fields.

At first glance, this mashup portrays a certain statement of power by the presence and absence of company logos. Coca-Cola and Facebook have control over use and abuse of their logo; that is why they are absent here. However, T2 Interactive have not found it important to control this or they haven't gotten around to it.

(See also Post: ARCH1101 Exp 3: MashUp of Three Articles)

I chose to design offices for T2 Interactive and Facebook because they have attitudes toward the self that are on either side of the wasll. T2 wants to create a parallel world where destruction can take place, thereby, sparing the player's world from it. The player can fully identify with his avatar in the game. Facebook makes the self the center of its endeavors and makes it interact via the same environment as afficionados of T2 (the computer, internet) but with a difference in that they interact with others, and recognize them as such.

 
 Dining table and elevators.
 I took the assignment for the dining table as more than just for eating. In fact, dining is a time for communicating information and ideas as well as a way of communicating power. A big table that is well set with complicated cutlery parades a certain kind of status.

My table is based on talking, actually whispering: its shape is a half circle. The whispering galleries of St Paul's Cathedral, London, and that of San Pietro, Roma patterned my "table." Richard Serra also has a very big sculpture curved and slightly rotated where this effect happens.

On a nice day employees of both Facebook and T2 could have lunch sitting on the ground next to the protective grey wall and they would be able to hear what each other says, in whispers.They can have conferences where the speaker is on one end and everyone along the wall can hear him, sans speakers.
This structure and the interactions it demands diffuses power and at the same time empowers everyone because they can speak from anywhere on the semi-circle and they can be heard and they can hear.










 
The elevators of Facebook and Take Two Interactive are the same in shape and color, except for the corresponding white and black bottom sections, a cue taken from their logos, whereby they can be recognizable from below. This is me making an attempt to foster equality between the two companies by having one see a similarity in the other.






























The link to my SketchUp file with my T2 an FB dining/meeting space and elevators is:
https://www.dropbox.com/home/Public/ARCH1101%202012%20Experiment3/DineTwoElev.skp
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The five photographs of my CryEngine3 environment follow:







The link to my Cryengine3 environment is:
https://www.dropbox.com/home/Public/ARCH1101%202012%20Experiment3/ChicagoAl
I had trouble with my elevators. One was working fine when at a certain point the soldier started to fall through the floor. Sometimes he would be taken up part way and in the end the elevator wouldn't even take him up. I spend two days trying to fix this changing elevator design (less holes, making sure the edges are clean), changing material in Sketchup and in Cry. Nothing worked and I submit my environment with elevators that do not work. Well they work without the spawn.

TheT2 elevator by the Leo Burnett Building  works, although slow. The elevator was too fast and the avator just kept falling through.



Tuesday, May 29, 2012

A1101 AMA 36 Textures: Movement

Textures trying to express movement.

LINEAR






LINEAR




ROTATIONAL























ROTATIONAL























SCALAR























SCALAR


Tuesday, May 22, 2012

ARCH1101 Arguelles-Ling H's two-point perspective



Faintly hovering, Stalwart, In-residence (happy where one is)

Hiding (under the bed), welcoming (bed), Imposing


Overbearingm Distant, Stand-offish



Voyeur, Ownership, Agreement


Benign, Hovering, Gesselschaft
Presence, Gingerly, Downtrodden


























ARCH1101 AMA H's one-point perspective










WOW! You're so big! (top), Esplanade (long walk), I see you looking at me (reflexive gazes, eye-level)
Leering (look down), treadable (look up), partnership (look at eye-level)

Sky-high (look up), almost equal footing (look down), distancing (look at eye-level).






Tuesday, May 15, 2012

ARCH1102 AMA Sites for a bridge


Site for an ondulating bridge, irregular shape, with interlacing bracings. The elevator on the Marina Tower winds around the building, the Leo Burnett elevator is a tube on the corner. The offices are placed on top, smaller than the perimeter, one a cone or tube cut on top, the other a frustrum dihedral.





 Site for a bridge, between Marina Towers and the Leo Burnett Building over the Chicago River,
Chicago, Illinois, ISA.





Place for a bridge: the Totem Pole, Tasmania.


Cryengine simulation of place to put the bridge.

ARCH1101 Exp 3 : MashUP from Three articles


At first glance, this mashup portrays a certain statement of power by the presence and absence of company logos. Coca-Cola and Facebook have control over use and abuse of their logo; that is why they are absent here. However, T2 Interactive have not found it important to control this or they haven't gotten around to it.

ARCH1101 AMA Elevator 1


Two views from elevator, looking east and west.














Looking at elevator.














Here is a really long movie of the elevator. Needs to be edited so please click forward if you get bored.

http://youtu.be/_2ljtVEYBbM 

Sunday, May 6, 2012

ARCH1101 Exp2 Arguelles-Ling Monument Link

ARCH1101 Exp2 Arguelles-Ling:

3D model by althea
ARCH1101 Exp2 Arguelles-Ling Monument

ARCH1101 Arguelles-Ling Experiment 2



5.
ARCH1101 Exp2 Arguelles-Ling:

3D model by althea
ARCH1101 Exp2 Arguelles-Ling Monument

4. CryEngine levels in Dropbox: https://www.dropbox.com/sh/5mkvdqmre1fyv9f/13hS2qCxoV

2/3. Five photographs of monument and landscape.

 Metaphysics has always treated the immaterial and the material as one; by extension so can the real and the virtual, because the virtual is just a projection into the future. It's all created: there is no organic, no natural.These representations in pixels want to weave between the organic/ inorganic, between imagination and  the constraints of the xo.

How this structure addresses  electroliquid aggregation is how it attache to the earth and communicates with it, then it differentiates itself and becomes an other, similar to the structures of Walter Gropius whose aesthetic inspired this monument.

Electroliquid aggregation is not effected without the spectator. She makes connections between the landscape and the built structure, when she uses them, when she walks in the space and looks out to the lake, trees, and mountains.







Initially I worked within the parameters of Gropius: clear separation of inside from outside, object detached from landscape, task-specific space. This structure possesses these elements but at the same time it is a one oriented by the experiential. The spectator has to go in and out, look up and down, walk around to see what this is all about. In turn, the surrounding landscape, the views informs the viewer of the structure. (This comment for two below.)
















1.   36 Textures, chiaro scuro, light/dark.